Our game
Sovereign: Crown Rule is a city builder where the voters can remove you. Lay the streets, raise a town from thatch to towers, and govern it through elections, rivals, disasters and the people who want your chair.
The other half is everyone who lives there. Twenty-one seats, five voting blocs, a rival on every grievance, and a right hand who has the garrison.
Works upwind poison the houses, a school three streets away is a school nobody attends. Seven overlays show what you actually built.
Elections are uncertain and towns tire of a government. Lose the chamber and the game is over, with a named rival who took it on a named cause.
Settlement, Colonial, Industrial and Modern, then automation: rail, highways, data centres and the question of what work is for.
Tornadoes, cyclones, eruptions and meteors arrive with weeks of warning, and strike on the music's climax.
The chamber, the courts, the church, the unions, the colleges and the traditional owners, each with its own grievance and its own power.
Survive long enough, keep the town behind you, and step down on your own terms with a legacy worth reading.
The studio
Building a more capable tomorrow.
An independent studio in Queensland, Australia, making games that respect the player's time and money: deep systems, honest prices, nothing in the way.
Contact
hello@massivecoredynamics.com
Help with Sovereign
Support and common questions